![]() You need a special fleet to win as Necrons there. every method of attack should have some method to counter. Not sure if this is a weakness of the Necrons, or just another example on boarding imbalances. ![]() By essentially having one campaign playable by 3 factions, certain parts of the game are not balanced for certain factions. As Necrons, I can't respond in kind as the titan has too many troops compared to my very limited boarding options. The Ancient One calls for reinforcements every so often and Lightning strike the hell out of me. Originally posted by audbob00:I didn't really have any huge issues until I hit the Tyranid Titan. With my Imperial campaign my fleet always fights better if I have a good mix of cruisers and escorts, but with Necrons it seems the fleets perform better just taking as many of the biggest bulkiest ships you can. If you couple this with the cairn terror ability you can strip away enemy ships morale and have them mutiny in no time. I don't remember the name but there is a leader skill that decreases enemy ships morale if you're using the reload stance. I would never bring such a fleet in multiplayer but in campaign it works wonders.Īlso really focus on getting leaders that have the Pyramidal Reconstruction ability so you can repair. Two cairns and a scythe reaper and a I can just roll right through 3k strength enemy forces without much care. ![]() Once you get to the point you can field cairn tomb ships then I pretty much steam roll everything I'm fighting. Under no circumstance do this to space marines though. The best thing I've found is once you can bring multiple ships with starpulse just teleport in the middle of the enemy fleet and trigger all your starpulses and you wreck shop. Necrons are really weak early on in campaign.
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